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The Aeronauts

Texture artist on the main hot air Balloon - The Mammoth.
Mammoth indeed: 720 UDIMs (gasp), multiple maks for 3 variants. This was a huge asset, as the brief was close up camera going all around the balloon from top to bottom (shot did not make it into the final cut). Used to handle this amount of UDIMs as the Covenant spaceship had multiple parts with this same amount.
Asked an ATD for some soecific tools to help going faster tackling this beast, thinking out of the box on how to process some parts way easier. Was awesome to collab with an ATD closely and forever grateful for his support. Made a challenging asset a walk in the park.
Also did all the props inside the balloon (40 different ones) to perfectly match the on set assets. From navigation help, to various boxes of tools.
Textured the other 2 balloons based on the main one for the most.
Various props and buildings, mostly for the Vauxhall Garden environment.

How the High-Flying World of 'The Aeronauts' Was Brought to Life

Also redid the DSP and polished this evil beast

Also redid the DSP and polished this evil beast

Also responsible of the background building / set extension

Also responsible of the background building / set extension

Showing the details put into the normal map on Charles' Balloon variant.
The net pressing on the fabric atop is also part of the NRM .

Showing the details put into the normal map on Charles' Balloon variant.
The net pressing on the fabric atop is also part of the NRM .

Trail was custom Mask

Trail was custom Mask

Mix btw set / CG

Mix btw set / CG