Website powered by

Very old stuff - Games and Feature animation

Stumbled upon a folder on my old dropbox account and discovered some very old stuff from back in 2002 (!). Enjoy! (or not XD).

The little Prince - Aviator's car. Before they made a deal with a car maker and had to change it. Responsible for textures and lookdev.

The little Prince - Aviator's car. Before they made a deal with a car maker and had to change it. Responsible for textures and lookdev.

The little Prince - Aviator's car. Before they made a deal with a car maker and had to change it. Responsible for textures and lookdev.

The little Prince - Aviator's car. Before they made a deal with a car maker and had to change it. Responsible for textures and lookdev.

Little Prince - Aviator's house exterior - Textures and lookdev

Little Prince - Aviator's house exterior - Textures and lookdev

Little Prince - Aviator's house exterior - Textures and lookdev

Little Prince - Aviator's house exterior - Textures and lookdev

Balerina / Leap! - oil lamp test - Sculpted in mudbox and baked normals. Textures and lookdev,

Balerina / Leap! - oil lamp test - Sculpted in mudbox and baked normals. Textures and lookdev,

Ballerina / Leap! Piano. Lookdev and textures.

Ballerina / Leap! Piano. Lookdev and textures.

Ballerina / Leap! Lookdev and textures.

Ballerina / Leap! Lookdev and textures.

Ballerina / Leap! Lookdev and textures.

Ballerina / Leap! Lookdev and textures.

Ballerina / Leap! Lookdev and textures. - didn't make it in the movie, was mostly a test.

Ballerina / Leap! Lookdev and textures. - didn't make it in the movie, was mostly a test.

Game Stuff - Stool sculpt - Done in mudbox at the time

Game Stuff - Stool sculpt - Done in mudbox at the time

Stool low poly - 1k texture IIRC,

Stool low poly - 1k texture IIRC,

Lost Via Domus - Xbox 360 - 
Responsible for all but characters and lighting. 1st times dabbing with normal maps at the time circa 2007.

Lost Via Domus - Xbox 360 -
Responsible for all but characters and lighting. 1st times dabbing with normal maps at the time circa 2007.

Lost Via Domus - Xbox - 
Responsible for all but characters and lighting

Lost Via Domus - Xbox -
Responsible for all but characters and lighting

Lost Via Domus - Xbox - 
Responsible for all but characters and lighting

Lost Via Domus - Xbox -
Responsible for all but characters and lighting

Lost via Domus - Reactor - Modeling / textures. 2 1024*1024 texture - 2007

Lost via Domus - Reactor - Modeling / textures. 2 1024*1024 texture - 2007

Open Season -  PS2 - Modelling and textures. Also was doing icons and logos (love doing that). Back when I was hand painting all my stuff. Fun times!

Open Season - PS2 - Modelling and textures. Also was doing icons and logos (love doing that). Back when I was hand painting all my stuff. Fun times!

Open Season -  PS2 - Modelling and textures.

Open Season - PS2 - Modelling and textures.

Open Season -  PS2 - Modelling and textures.

Open Season - PS2 - Modelling and textures.

Open Season -  PS2 - Modelling and textures.

Open Season - PS2 - Modelling and textures.

Open Season -  Xbox - Modelling and textures. Ugliest normal maps ever. We had no clue what the hell we were doing back then haha.

Open Season - Xbox - Modelling and textures. Ugliest normal maps ever. We had no clue what the hell we were doing back then haha.

Open Season -  Xbox - Level art. 
Was lucky I did some level art, Back in Unreal 2.5 or 3.

Open Season - Xbox - Level art.
Was lucky I did some level art, Back in Unreal 2.5 or 3.

Neopets! PS1 / PS2 - 1st professional job as character artist circa 2002. Canned game. The joys of doing maps with 64*64 pixels black and white textures colored with vertex color for PS1 will never get old ;)

Neopets! PS1 / PS2 - 1st professional job as character artist circa 2002. Canned game. The joys of doing maps with 64*64 pixels black and white textures colored with vertex color for PS1 will never get old ;)

Neopets! PS1 / PS2 - character artist. Canned game.

Neopets! PS1 / PS2 - character artist. Canned game.