Stumbled upon a folder on my old dropbox account and discovered some very old stuff from back in 2002 (!). Enjoy! (or not XD).
The little Prince - Aviator's car. Before they made a deal with a car maker and had to change it. Responsible for textures and lookdev.
The little Prince - Aviator's car. Before they made a deal with a car maker and had to change it. Responsible for textures and lookdev.
Little Prince - Aviator's house exterior - Textures and lookdev
Little Prince - Aviator's house exterior - Textures and lookdev
Balerina / Leap! - oil lamp test - Sculpted in mudbox and baked normals. Textures and lookdev,
Ballerina / Leap! Piano. Lookdev and textures.
Ballerina / Leap! Lookdev and textures.
Ballerina / Leap! Lookdev and textures.
Ballerina / Leap! Lookdev and textures. - didn't make it in the movie, was mostly a test.
Game Stuff - Stool sculpt - Done in mudbox at the time
Stool low poly - 1k texture IIRC,
Lost Via Domus - Xbox 360 -
Responsible for all but characters and lighting. 1st times dabbing with normal maps at the time circa 2007.
Lost Via Domus - Xbox -
Responsible for all but characters and lighting
Lost Via Domus - Xbox -
Responsible for all but characters and lighting
Lost via Domus - Reactor - Modeling / textures. 2 1024*1024 texture - 2007
Open Season - PS2 - Modelling and textures. Also was doing icons and logos (love doing that). Back when I was hand painting all my stuff. Fun times!
Open Season - PS2 - Modelling and textures.
Open Season - PS2 - Modelling and textures.
Open Season - PS2 - Modelling and textures.
Open Season - Xbox - Modelling and textures. Ugliest normal maps ever. We had no clue what the hell we were doing back then haha.
Open Season - Xbox - Level art.
Was lucky I did some level art, Back in Unreal 2.5 or 3.
Neopets! PS1 / PS2 - 1st professional job as character artist circa 2002. Canned game. The joys of doing maps with 64*64 pixels black and white textures colored with vertex color for PS1 will never get old ;)
Neopets! PS1 / PS2 - character artist. Canned game.